"Physically Based Rendering Encyclopedia" by Brian Yu
Also, I really loved the way he displayed his material layering on one of his example renders - showing each material used on a sphere so that you can see its characteristics more clearly. This would be a great way to show the difference in how each render engine's native shaders handle different materials. While it may be difficult to see on a character because of added details, shadows, etc, having the spheres as well makes it very easy to see any difference in how the material renders/responds to light.
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Render by Brian Yu |