Tuesday, October 22, 2013

Sculpting Update

A few weeks of work sculpting in ZBrush, refining the shapes, forms and proportions before I start adding details and clothing. Starting to look human finally. Also getting used to working with dynamesh, re-projecting detail between subtools, and the new ZRemesher for quick retopologizing. 

Proportions

Proportions are tricky. Especially when you get used to working with adult characters with adult anatomy and adult proportions, and then you switch to working on kids. I've been referring to the current sculpt of my young boy character as my "alien child".... large head, long torso, lumpy legs... I guess I've got some measuring to do if I want him to end up looking remotely human!