Tuesday, November 3, 2015

Adventures with Hair

Finally got some hair on my character! I was able to create his hairstyle using fibermesh in Zbrush, then export the curves to Maya to use as a base for creating an nHair system. Right now I have a working render in mental ray using the default hair shader, so next step is to explore other hair shading options in mental ray, and of course, get the hair working and shaded in v-ray, arnold and renderman RIS. 

nHair rendered with Mental Ray